A note from the founder

I made this because I love it.

On December 26, 2025, Stake.com shipped what they called "the world's first AI slot generator" — SlotGPT. It paints AI symbols onto four pre-certified math templates. RTP locked at 96%. No rig, no animation, no bonuses, no export, no creator ownership. Twenty-seven thousand games were generated in the opening days. It's a player toy on Stake's casino floor. It is not the AI slot generator the industry needs.

Real games need rig control, math control, animation, audio, bonuses, and ownership. Real creators need a real IDE.

Brance Wages and I co-founded Dino Killers — a hyper-focused two-person studio. We're both lead developers across our product slate; on Slotica, I've been the primary builder for the last eight months working agentically, and Brance shipped the production stack that connects it all (Render, Supabase, Vercel) — taking it from localhost to a live demo casino in eight months. What you're about to see is 133,000 lines of working code, fifteen production tools across a manual full-suite IDE, forty-one AI tools driving Pit Boss (the conversational game-design agent), ten built-in house games — Plinko, Crash, Dice, Mines, Wheel, Limbo, Hi-Lo, Keno, Balloon, Chicken Road — and a complete demo casino at shadyluck.com you can play right now.

Slotica is the only end-to-end IDE that combines a manual full-suite toolkit, an AI game-design agent, and ten house games — exporting natively to Stake Engine SDK. SlotGPT generates games inside Stake's casino. Slotica generates studios.

One honest asterisk: my Python math export adapter is Q2 2026. Today, Slotica produces the TypeScript event runtime, components, and asset bundle. The math layer ships in weeks, not months — but I'd rather tell you that now than have you find it in a footnote.

I am not actively raising. I'm not in a hurry. But if this fits your thesis — operator content velocity, studio production multiplication, AI-native iGaming infrastructure, or a creator-side complement to a math platform like Stake Engine — I'd love to be on your radar. Book thirty minutes with me below.

If it doesn't fit, no hard feelings. I appreciate you reading this far.

— Winston Fowlkes Co-founder, Dino Killers Inc. (with Brance Wages)
Book 30 minutes →
Slotica · Dino Killers Inc.

The AI slot studio Stake should have built.

Manual full-suite IDE. AI game-design agent. Ten built-in house games. Native Stake Engine SDK output. One platform.

30-second proof

Type a prompt. Watch the game appear.

Pit Boss generates the mockup, decomposes symbols, builds the rig, weights the math, attaches animations, and ships a playable game. End to end.

Pit Boss replay (print)
The category vacuum

$270M/year in production spend. No AI-native creator IDE.

The industry ships ~1,800 new slots annually at ~$150K each in production cost. Time-to-market is 6–12 months. No end-to-end AI creator existed — until now.

Industry production spend infographic
1,800/yr
New slots launched industry-wide
$150K avg
Production cost per mid-tier slot
6–12 mo
Traditional time-to-market
$270M/yr
Total production spend Slotica compresses 50–100x
What Stake shipped

SlotGPT is a player toy. Slotica generates studios.

December 2025: Stake released SlotGPT, marketed as 'the world's first AI slot generator.' It paints AI symbols onto four locked math templates. RTP fixed at 96%. No rig, no animation depth, no export, no creator ownership. Slotica fills every gap.

SlotGPT vs Slotica side-by-side comparison
Math control
SlotGPT: 4 fixed templates, RTP locked. Slotica: full math control, configurable RTP/volatility.
Rig & animation
SlotGPT: none. Slotica: 23-page manual suite, GSAP timelines, Spine-style rigging.
Bonuses
SlotGPT: none. Slotica: free spins, sticky wilds, multipliers, intro/outro, BGM crossfade.
Export & ownership
SlotGPT: locked to stake.com. Slotica: native Stake Engine SDK package, ownable by creator.
What Slotica is

Manual mode for craft. Pit Boss for speed.

Two ways to build the same production-quality output. Use both, switch between them, refine AI output by hand or hand off to AI.

Manual Mode — 15+ production tools
Symbol Editor, Rig Manager, Animation Studio, Audio Studio, Bonuses, Feature Builder, Chop Shop, Game Config, Paytable, UI Sprites, Export.
Pit Boss — 41 AI tools
One conversation. Mockup, decomposition, symbol generation, BG removal, rig calibration, paytable balancing, animation attachment, BGM gen, splash screens.
Real Slotica output

Eight-second tour of the symbol library.

Style-anchored generation across themes — these are real Slotica outputs from past projects.

Generated symbol gallery
Win mechanics

Every win mechanic in one platform.

Lines, ways, cluster, scatter — all four supported with cascade/avalanche mode and progressive multipliers across every type.

Slot win mechanic types diagram
Lines
Classic 5x3, 5x4 paylines. 20-line, 50-line, custom patterns.
Ways
243-ways, 1024-ways, dynamic reel heights.
Cluster
BFS-based connected-group detection. 7×7 grids and larger.
Scatter + cluster hybrid
Position-agnostic scatters plus cluster wins. The most flexible system.
Cascade / avalanche
Available for all four. Configurable multiplier climb, max cap, reset behavior.
Casino originals

Ten house games. No competitor bundles all of them.

Plinko, Crash, Dice, Mines, Wheel, Limbo, Hi-Lo, Keno, Balloon, Chicken Road. Provably fair, AI-themable, ready to embed.

Plinko
Ball drop + buckets
Crash
Cash out before bust
Dice
Roll over / under
Mines
Click safe tiles
Wheel
Weighted segments
Limbo
Beat the target
Hi-Lo
Higher or lower
Keno
Pick + draw
Balloon
Pump or pop
Chicken Road
Cross the hazards
Production polish

The details that separate amateur from professional.

Animation studio, audio with bonus crossfade, vector UI sets, custom loading screens, themed number fonts, NLC-quality reel mechanics.

Animation studio with skeletal rigging
Animations
GSAP timelines, sprite sheets, AI video generation, 4-tier win celebrations.
Audio
14 sound packs + ElevenLabs generation, sound event bindings, BGM with bonus crossfade.
9 vector UI sets
More in pipeline. CSS-variable color customization, desktop+mobile layouts.
Loading screens & number fonts
AI-generated themed loaders, custom digit sprites for win counters.
shadyluck.com

Live demo casino. Play a Slotica-built game right now.

Shady Luck is the demo surface where every Slotica-built game ships by default. End-to-end loop proven: design → build → publish → host → play.

Shady Luck loadingShady Luck game (print)
End-to-end stack

Design → Build → Publish → Host → Play → Telemetry → Tune.

Slotica covers every step. Other tools cover one or two. This is the loop the industry has always wanted and never had in a single platform.

End-to-end Slotica architecture diagram
The moat

Eight months. Two-person team. 133K lines.

Speed of execution is the moat. Dino Killers is a hyper-focused two-person studio — Winston Fowlkes leading the product build, Brance Wages shipping the production stack. The industry-standard timeline for a single mid-tier slot is six months.

Hyper-focused team at scale — abstract velocity-moat visual
8 months
From zero to platform
133K+ lines
Working production code
15+ tools
Manual production suite
41 AI tools
Pit Boss tool registry
10 house games
Provably fair, themable
2-person team
Dino Killers Inc. — hyper-focused build
What's next

Roadmap.

Honest about what's shipping, what's in flight, and what's longer-term.

Q2 2026 — Python math export
MathSDKConfig adapter completes the Stake Engine SDK round-trip. TypeScript runtime, components, assets ship today; Python config is the last mile.
Q2 2026 — Vector UI expansion
Ten more UI sets, in-IDE picker, animated SVGs, Pit Boss auto-selection.
Q3 2026 — Custom mechanics library
User-authored mechanics, node editor, AI-driven mechanic synthesis.
H2 2026 — Distribution dashboard
Play metrics, revenue, engagement for distributors.
2027 — Marketplace + social
Mechanics, themes, asset packs. Build-and-share community.
Team

Dino Killers Inc.

Winston Fowlkes and Brance Wages — co-founders and lead developers at Dino Killers, a two-person studio shipping custom software and AI. Both lead development across the slate. On Slotica, Winston led the product and feature build; Brance shipped the production stack (Render, Supabase, Vercel) that took it from localhost to a live demo casino.

Stylized portrait — Dino Killers co-founders
For studios

10x your output. Same headcount.

Slotica is a creative multiplier, not a replacement. Your art directors and math designers stay; their iteration speed goes up an order of magnitude.

Studio cover illustration
The studio pain

Production cost up. Headcount capped. AI panic.

Mid-tier studios ship 10–15 games/year. Headcount is the binding constraint. AI tools threaten to replace your team rather than amplify them. Slotica is built different.

10–15 games/yr
Mid-tier studio output
30–40 games/yr
Hacksaw — best in class
60–100 games/yr
Pragmatic Play
$3–4M revenue/game
Hacksaw benchmark — what each shipped game earns
Slotica's role

Pit Boss does the rough cut. Your team finishes.

Pit Boss handles the 80% — mockup, decomposition, rig calibration, audio gen, animation attachment. Your art director and math designer use the manual mode to push the polish layer that makes your studio your studio.

IP & ownership

You own everything you build.

Slotica produces a Stake Engine SDK package you control. Unlike SlotGPT (locked to stake.com) or competitor platforms, your assets, math, and rigging are yours. License, sublicense, port, or pull — your call.

Licensing tiers

Three tiers. All include the full IDE.

Indie — $999/mo
Up to 3 seats, unlimited generations, Slotica branding in credits.
Studio — $4,999/mo
Up to 15 seats, white-label option, priority Pit Boss queue.
Enterprise — custom
Unlimited seats, dedicated AI quota, on-prem option, SLA.
If you want a seat

Book an early-access call.

I'll set up your studio's tenant, run a Pit Boss session against one of your existing themes, and walk through what your team's first month looks like.

Book 30 minutes →
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