The AI slot studio Stake should have built.
Manual full-suite IDE. AI game-design agent. Ten built-in house games. Native Stake Engine SDK output. One platform.
Type a prompt. Watch the game appear.
Pit Boss generates the mockup, decomposes symbols, builds the rig, weights the math, attaches animations, and ships a playable game. End to end.
$270M/year in production spend. No AI-native creator IDE.
The industry ships ~1,800 new slots annually at ~$150K each in production cost. Time-to-market is 6–12 months. No end-to-end AI creator existed — until now.

SlotGPT is a player toy. Slotica generates studios.
December 2025: Stake released SlotGPT, marketed as 'the world's first AI slot generator.' It paints AI symbols onto four locked math templates. RTP fixed at 96%. No rig, no animation depth, no export, no creator ownership. Slotica fills every gap.

Manual mode for craft. Pit Boss for speed.
Two ways to build the same production-quality output. Use both, switch between them, refine AI output by hand or hand off to AI.
Eight-second tour of the symbol library.
Style-anchored generation across themes — these are real Slotica outputs from past projects.

Every win mechanic in one platform.
Lines, ways, cluster, scatter — all four supported with cascade/avalanche mode and progressive multipliers across every type.

Ten house games. No competitor bundles all of them.
Plinko, Crash, Dice, Mines, Wheel, Limbo, Hi-Lo, Keno, Balloon, Chicken Road. Provably fair, AI-themable, ready to embed.
The details that separate amateur from professional.
Animation studio, audio with bonus crossfade, vector UI sets, custom loading screens, themed number fonts, NLC-quality reel mechanics.

Live demo casino. Play a Slotica-built game right now.
Shady Luck is the demo surface where every Slotica-built game ships by default. End-to-end loop proven: design → build → publish → host → play.

Design → Build → Publish → Host → Play → Telemetry → Tune.
Slotica covers every step. Other tools cover one or two. This is the loop the industry has always wanted and never had in a single platform.

Eight months. Two-person team. 133K lines.
Speed of execution is the moat. Dino Killers is a hyper-focused two-person studio — Winston Fowlkes leading the product build, Brance Wages shipping the production stack. The industry-standard timeline for a single mid-tier slot is six months.

Roadmap.
Honest about what's shipping, what's in flight, and what's longer-term.
Dino Killers Inc.
Winston Fowlkes and Brance Wages — co-founders and lead developers at Dino Killers, a two-person studio shipping custom software and AI. Both lead development across the slate. On Slotica, Winston led the product and feature build; Brance shipped the production stack (Render, Supabase, Vercel) that took it from localhost to a live demo casino.

Pick your lens.
The deck has audience-specific framing. Pick the one closest to your seat at the table.
On Stake's partnership team? Email for the Stake-specific link.
